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Re: [GZG] FT vector movement systems

From: "Roger Books" <roger.books@g...>
Date: Sat, 3 Mar 2007 17:38:58 -0500
Subject: Re: [GZG] FT vector movement systems

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Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lAn impulse system
is what AV:T and SITS do.  It's the only thing that makes
the system work as simply as it does.

FWIW the game is simpler than SFB.  The hard part is not learning the
rules
or the mechanics, the hard part is learning how to not overcontrol.

Roger

On 3/3/07, Phillip Atcliffe <atcliffe@ntlworld.com> wrote:
>
>
>  Unless we're going to go to an impulse-based system with multiple
> move-and-shoot opportunities during a game-turn, does it make sense to
> concern ourselves overly with ship rotation?
>


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