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Re: [GZG] FT vector movement systems

From: "Roger Books" <roger.books@g...>
Date: Sat, 3 Mar 2007 16:29:51 -0500
Subject: Re: [GZG] FT vector movement systems

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http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI'll disagree on it
adding much to the game. I like SITS/AV:T vector
movement better than FT as long as I'm only running a ship or
two.  For fleets FT wins hands down.

Roger

On 3/3/07, Roger Burton West <roger@firedrake.org> wrote:
>
> On Sat, Mar 03, 2007 at 07:14:28PM +0000, Richard Bell wrote:
>
> >Compare this to vector movement from FB1.
>
> It's not hard to produce a "real vector" system for FT. My assumptions
> were:
>
> (1) Ignore facing change time. Turns are probably around 5-15 minutes
> long anyway. It's too much effort.
>
> (2) Ignore the third dimension. It looks pretty but it doesn't add all
> that much to the game.
>
> What's left is the continuous-thrust element. Not a problem. You do
need
> two markers per ship to work out its movement, but you only need to
> leave one of them on the table between movement phases.
>
> Roger
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