[GZG] Do chits give you the sh**s? (was: [Aliens] was FMA at EEC etc.]
From: Robert N Bryett <rbryett@g...>
Date: Fri, 2 Mar 2007 13:35:10 +1100
Subject: [GZG] Do chits give you the sh**s? (was: [Aliens] was FMA at EEC etc.]
When I first played SGII, I thought "ugh" about the chits on
aesthetic grounds, but I've come to believe that they're probably the
least-bad solution. It is trivial to replace chits that represent
something physical (a missile, smoke etc.) with more scenic markers,
but abstract states such as suppression, activation etc. are more
difficult. We've experimented with SSD-style record sheets, and "pig-
pen" sheets (where the chits are placed in numbered boxes
representing units rather than on the board next to them). Both
seemed to slow things down, and made it easier for players to
"forget" (deliberately or otherwise...) the state of their squads.
As regards "skirmish" games, I haven't played FMAS obviously, but my
nephews were introduced to Necromunda a few months ago at a friend's
house, and we've been playing that quite a lot. Since I admit I'm
prejudiced against GW games, I was pleasantly surprised by Necromunda
(though I'm not thrilled by the rather clunky combat mechanisms, or
the slightly barmy weapon rules).
We found it useful to introduce chits into Necromunda. Individual
figures can have a variety of states: normal, pinned, wounded, down,
hiding, overwatch etc. which need to be recorded quickly to keep the
action flowing. The official rules use a mixture of on-table and
record-sheet methods to do this, but we found that chits were
quicker, produced fewer arguments, and were better able to withstand
over-enthusiastic players barging into the table...
I suspect that special dial-bases as used in the Heroclix system
would probably be ideal to record the state of individual figures in
skirmish games, but they would be difficult for amateurs to make, and
tie the figures in to a particular set of rules. GW's 28mm figures
have bases that are often big enough to carry the relevant chits,
which reduces their aesthetic impact IMHO.
Best regards, Robert Bryett
rbryett@gmail.com
On 01/03/2007, at 23:46 , <Beth.Fulton@csiro.au>
<Beth.Fulton@csiro.au> wrote:
> I really do understand that the chits aren't to everyone's taste, I
> personally like the elegant
> way they solve the problem of lots of different results in an
> "easy" way. I will say however I am a fan of opposed dice roles and
> sliding dice types, it is something else that strikes me as a nice
> way of getting multiple solutions fairly simply and keeps everyone
> involved.
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