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Re: FMA at EEC: was Re: [GZG] Re: GZG ECC X: Indy's AAR (parts 1 &2)

From: Damo <damosan@g...>
Date: Mon, 26 Feb 2007 20:56:27 -0500
Subject: Re: FMA at EEC: was Re: [GZG] Re: GZG ECC X: Indy's AAR (parts 1 &2)


On Feb 26, 2007, at 8:15 PM, <Beth.Fulton@csiro.au> wrote:

>
> You're right I had actually forgotten about them as I was thinking
> things that look alien rather than disfigured humans. There's also  
> very
> little alien about them in game effect really. Mostly its more tech
> rather than psychology. Yes the Necrons resurrect but what else would
> you expect from undead in space? The old GW (was it GW?) robot  
> decision
> table rules was a much cooler way of trying to differentiate more.
>

I think you're talking about the original Rogue Trader.  I have the  
main book in the other room but I don't remember if the funky rules  
appeared in the main text or in one of the add-on books.

GW does what it can with the stat system it has developed over the  
years.	There is a certain flavor to the various races though.	Tau  
don't like close combat and rely on their weapons to settle the  
score.	Their stat line reflects this with poor close combat values  
(Mr. Acord knows *all* about this).  Whether this dislike for close  
combat is a result of poor martial skill or just a deep seated	
psychological hatred of getting messy is beyond GW's scope methinks.

To me it leans towards the psychological but what do I know?

Damo
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