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Re: [GZG] Battlecruisers

From: "john tailby" <John_Tailby@x...>
Date: Tue, 26 Dec 2006 21:51:44 +1300
Subject: Re: [GZG] Battlecruisers


----- Original Message ----- 
From: "Richard Bell" <rlbell.nsuid@gmail.com>
> Not really, a ship with thrust 8 fighting a ship with thrust 6, in
> vector, can rotate the main drive to the appropriate orientation,
> execute a 6 point vector change, and spend the last point of thrust to
> bring its single arc beams back onto the the target.	The thrust 6
> ship is incapable of closing the range.  Unlike a wet naval vessel,
> the ship need not point along its vector.  In cinematic, single arcs
> can still be sufficient, but the fight takes up a larger volume and
> more time.  You have to maneuver your vessel to make slashing attacks
> at long range, from behind.  You may not get a shot in every turn, but
> your opponent is unlikely to have that many class-3's firing into the
> AP, A, and AS arcs, unless all of your ships are optimised to fight
> that way.  With a larger thrust, you intercept the enemy further away
> from his in-system target, so you have more time to deal with the
> enemy, anyways(assumes some limits on when/where you can engage the
> FTL drive).

I don't really understand the scenario you propose. No fleet book combat

ships are thrust 8.

In general most navies battlecruiser has the same thrust as their
cruiser 
(and similar hull) and similar weapons fit to a battleship. So in theory

they can beat up cruisers and get away from most battleships because the

battleships have lower thrust.

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