[GZG] [ft] Minefields [sec=UNCLASSIFIED]
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 29 Nov 2006 09:45:30 +1100
Subject: [GZG] [ft] Minefields [sec=UNCLASSIFIED]
Having a few more thoughts about campaign play, I've tried reworking
minefields to make them more useful (and deadly) in FT.
Due to the highly variable output of SMR and Plasmabolts, I'm not happy
with
the balance, so suggestions appreciated.
***
Minefields:
Minefields are generally laid around shipyards or a home planet as a
last-ditch defence against invasion. The following rules will apply to
laying minefields.
* Each minefield consists of 100 mines in a 6MU radius around a
marker
and cannot overlap with another minefield.
* Any ship passing within the radius of the marker is attacked by
10
mass of mines (mark them off), this means that approximately 10 ships
being
attacked will completely deplete a minefield. Note that the more deadly
fields (SMR/Plasmabolts) do not fratricide the field.
* All mines must be of the same type. Access to the normal weapon
type gives access to the mine type. (Optional rule: preset "mixed"
fields
may be allowable with agreement).
* Minelaying: No thrust can be applied while laying mines. Each
minelaying system can lay 1 mine per turn, at any point of movement. It
is
unusual for mines to be laid during combat (and would not follow the
above
rules). The Minelayer uses the same launcher/magazine arrangement as
SML/magazine systems for SSD purposes.
* Minesweeping: Each minesweeping system gives a chance of
disabling a
mine before it attacks. Multiple systems can be used simultaneously.
Roll
1d6 for minesweeping system for each mine that would attack; 1: mine
attacks
as normal, 2-3: mine not cleared, but doesn't detonate, 4-6: mine
cleared.
Remember that up to 10 mines attack each turn, so this is really a very
effective PDS for clearing fields, but can take a while.
Mine types:
Beam Mine (Mass: 1 / 3 pts): 10 attack as a one-shot class-2 beam.
Subpac Mine (Mass: 1 / 3 pts): 10 attack as one-shot submunition pack.
MKP Mine (Mass: 1 / 3 pts): 10 attack as a one-shot MKP.
Pulsetorp Mine (Mass: 2 / 6 pts): 5 attack as a one-shot Fighter Torpedo
(1-3 = miss, 4-6 = damage result).
Capship Mine Mass: 2 / 6 pts): 5 attack as a MT missile (nuclear, needle
or
emp), PDS applies.
SMR Mine (Mass: 4 / 12 pts): 3 attack as an SMR (1d6 missiles), PDS
applies.
Plasma Mine (Mass: 10 / 30 pts): 3 attack as a Plasmabolt-3, PDS
applies.
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
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