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RE: [GZG] OODA for FT

From: "Michael Brown" <mwsaber6@m...>
Date: Thu, 9 Nov 2006 15:31:26 -0700
Subject: RE: [GZG] OODA for FT

A variant then would be to let one fleet write orders two turns ahead
and
the other write 3 or more turns ahead.	

 
 
 
Michael Brown
mwsaber6@msn.com
 
-----Original Message-----
From: gzg-l-bounces@lists.csua.berkeley.edu
[mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of John K
Lerchey
Sent: Thursday, November 09, 2006 2:50 PM
To: gzg-l@lists.csua.berkeley.edu
Subject: Re: [GZG] OODA for FT

Each player running a single ship seems to be far outside of the scope
of 
FT.  One round of firing can cripple a ship with good die rolls.  If I 
want something that detailed, I'll play something from Ad Astra.  The 
attraction for me is to be able to play with *fleets* without having to 
have a fleet of gaming buddies.  I'm lucky when I get the three of us in

my group together for a game.

J

On Thu, 9 Nov 2006 laserlight@verizon.net wrote:

> For FT, what might work would be:
>
> Ideally I'd like each ship to be commanded by a different player, with
the
admiral writing signals at the beginning of the turn but the players not
able to read the signal until the end of the turn.
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