Prev: Re: [GZG] ECC Next: Re: [GZG] re: Point Systems

RE: [GZG] re: Point Systems

From: "Eli Arndt" <emu2020@c...>
Date: Sun, 5 Nov 2006 20:03:09 -0800
Subject: RE: [GZG] re: Point Systems

A good set of mission-based scenarios can address a lot of these
strategic
elements you are looking for.  Writing flanking forces and such into
scenarios allows for these battlefield uncertainties and eventualities.
Dice rolls, card-draws, chit draws can add a good number of ways in
which to
assign these.  I am a particular fan of die rolls because chits and
cards
can be lost/damaged/misplaced and any gamer worth his lead has more dice
than he really needs.

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

Prev: Re: [GZG] ECC Next: Re: [GZG] re: Point Systems