[GZG] re: Point Systems
From: "Glenn M. Goffin" <gmgoffin@y...>
Date: Sun, 5 Nov 2006 16:58:49 -0800 (PST)
Subject: [GZG] re: Point Systems
>From: "john tailby" <John_Tailby@xtra.co.nz>
>Wargames also tend to remove any strategic element from the games
>both sides line up in a roughly linear formation within heavy
weapons
>range with enough models to cover the table from side to side. The
>choice came down to which unit fired at which, scouting, finding
>weaknesses in defences, having enough depth to form multiple lines
of
>defence are not things easily replicated on a typical wargames
table.
>
>So I don't think that wargames are an attempt to simulate a
realistic
>battle they are an artificial construct to allow both players an
equal
>chance at achieving the objective of killing the enemy and holding
the
>table.
That's where we disagree, here:
>Fortunately wargames are more fun than a real battle. There is a
>distinct lack of comfortable chairs and beer and a marked increase
>in bullets in a real battle.
is where we agree.
--Glenn
________________________________________________________________________
__________________
Check out the New Yahoo! Mail - Fire up a more powerful email and get
things done faster.
(http://advision.webevents.yahoo.com/mailbeta)
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l