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RE: Re: Blue Sky Thinking (was: Re: [GZG] re: Wanted)

From: "McCarthy, Tom \(xwave\)" <Tom.McCarthy@x...>
Date: Fri, 3 Nov 2006 15:08:15 -0500
Subject: RE: Re: Blue Sky Thinking (was: Re: [GZG] re: Wanted)

They give the illusion of even battles, and the game is losing a
potential audience that craves that illusion.  So, yes.

> -----Original Message-----
> From: gzg-l-bounces@lists.csua.berkeley.edu [mailto:gzg-l-
> bounces@lists.csua.berkeley.edu] On Behalf Of laserlight@verizon.net
> Sent: Friday, November 03, 2006 2:57 PM
> To: gzg-l@lists.csua.berkeley.edu
> Subject: Re: Re: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
> 
> >What's needed is a tutorial in creating scenarios. Even then, as
anyone
> who has done it enough will tell you, the only way to get a really
good
> scenario is to playtest the dickens out of it. There is no way to
balance
> a scenario otherwise.
> 
> Well...if you have a good gamemaster with a reserve pool. But at some
> point you have to stop feeding forces.
> 
> Someone else asked:
> >> better) are put off by the "no points" nature of SG2. "How can the
game
> be fair?" they ask (and bear in mind that not a few have been r**ted
in GW
> game-store games by bent rules and the battle-winning-
model-of-the-month,
> so trust levels are low).
> 
> So....you're saying they want a point system like the one which
obviously
> doens't generate even battles?
> 
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