Re: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
From: Mark Kinsey <Kinseym@p...>
Date: Wed, 01 Nov 2006 18:49:38 -0500
Subject: Re: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
I too am very excited at the prospect of a 15mm Company Level game. Not
having a decent rules set is a barrier to rationalizing collecting more
figs in this scale.
The game should move quickly, I'm talking Fistful of TOWS quick or
Flames of War quick. I've played FOW games that had 8 companies on the
table and moved rather quickly. Striker is not quick and the command and
control rules for both Striker I and Striker II drive me to distraction.
DS3 seems like a better solution, but it isn't published yet and
infantry are just speed bumps.
So here's the problem as I see it. You need a game that is simple (read
quick) so that you can play a multi company (1 defender, 2-3 attacker)
game in 3 hours. But you're playing in 15mm, not 6mm so infantry needs
to be more important. Plus it's hard scifi so the infantry *can't* be
generic. The types of weapons (tech level) has to be taken into effect.
Plus troop quality is still important so an infantry on infantry units
strength would be some sort of index of weapon type/troop quality.
Fistful of TOWs has an interesting mechanism where even if a stand
survives the hit it has to take a quality check. If it fails, the unit
dissolves. The distinction between units destroyed vs. running away can
be used for campaign games.
-Mark
Robert W. Eldridge wrote:
> I'm very enthused with the idea of a 15MM company level game. The only
> reason I haven't bought a lot of the 15MM figures already is because I
> didn't think there was a suitable game system for them.
>
> I'm a big fan of Flames of War and it works very well at the company
level.
> If Jon can come up with something similar for the Sci-Fi world, it
would be
> great.
>
> -----Original Message-----
> From:
gzg-l-bounces+bob_eldridge=mindspring.com@lists.csua.berkeley.edu
>
[mailto:gzg-l-bounces+bob_eldridge=mindspring.com@lists.csua.berkeley.ed
u]
> On Behalf Of Ground Zero Games
> Sent: Wednesday, November 01, 2006 6:15 AM
> To: gzg-l@lists.csua.berkeley.edu
> Subject: Blue Sky Thinking (was: Re: [GZG] re: Wanted)
>
>
>>>> There are two great games out there for playing company-level
games:
>>>> Dirtside and Striker. They've already implemented the changes you
>>>> describe.
>>>>
>> I've noticed, and fairly often heard comments from others that
>> agree, that SG2 as written is at an odd level. A single platoon is
>> too small for a good game--not enoughh maneuver units--but a company
>> is too big to handle. You're left with games that are "two platoons
>> vs a heavily-reinforced platoon" or some such. I think Stuart's
>> suggestion gets SG out of the "halfway between the two logical
>> command levels" quandry. As such, this is not about "what's the best
>> company level game", it's about "tweaks to StarGrunt".
>> _______________________________________________
>> Gzg-l mailing list
>> Gzg-l@lists.csua.berkeley.edu
>> http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
>>
>
>
> OK, let's get some opinions from the good people out there in
> gzg-list-land....
>
> This is completely hypothetical at this stage, but what would folks'
> reactions be to the following ideas, at some point in the future when
> I actually have time to write some new rules (ha!):
>
> 1) A squad to platoon level game with individual figures, more like
> FMAS than SGII, for 25/28mm figs, typical force size 1 to 3 squads
> per side, plus maybe a vehicle or two.
>
> PLUS....
>
> 2) Another system (let's call it SG3 for the sake of argument), aimed
> at Company-level games with 15mm figs (useable with 25mm, but with
> 15mm as the "recommended" scale), with group-based figures (3-4 to a
> stand) and platoon-level activation for both infantry and vehicles.
>
> Discuss...... ;-)
>
> Jon (GZG)
>
>
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