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Blue Sky Thinking (was: Re: [GZG] re: Wanted)

From: Ground Zero Games <jon@g...>
Date: Wed, 1 Nov 2006 12:15:22 +0100
Subject: Blue Sky Thinking (was: Re: [GZG] re: Wanted)

>>>There are two great games out there for playing company-level games:
>>>Dirtside and Striker.  They've already implemented the changes you
>>>describe.
>
>I've noticed, and fairly often heard comments from others that 
>agree, that SG2 as written is at an odd level. A single platoon is 
>too small for a good game--not enoughh maneuver units--but a company 
>is too big to handle. You're left with games that are "two platoons 
>vs a heavily-reinforced platoon" or some such. I think Stuart's 
>suggestion gets SG out of the "halfway between the two logical 
>command levels" quandry. As such, this is not about "what's the best 
>company level game", it's about "tweaks to StarGrunt".
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OK, let's get some opinions from the good people out there in
gzg-list-land....

This is completely hypothetical at this stage, but what would folks' 
reactions be to the following ideas, at some point in the future when 
I actually have time to write some new rules (ha!):

1) A squad to platoon level game with individual figures, more like 
FMAS than SGII, for 25/28mm figs, typical force size 1 to 3 squads 
per side, plus maybe a vehicle or two.

PLUS....

2) Another system (let's call it SG3 for the sake of argument), aimed 
at Company-level games with 15mm figs (useable with 25mm, but with 
15mm as the "recommended" scale), with group-based figures (3-4 to a 
stand) and platoon-level activation for both infantry and vehicles.

Discuss......  ;-)

Jon (GZG)

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