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RE: [GZG]FullThrustCampaign(SimonWhite) [SEC=UNCLASSIFIED]

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 27 Oct 2006 10:25:29 +1000
Subject: RE: [GZG]FullThrustCampaign(SimonWhite) [SEC=UNCLASSIFIED]

Fatigue isn't a crazy idea; for a campaign structure it's a useful way
to
model the long-term attrition of damage and obsolescence of tech (even
over
a few years of game time).  It's a good way to force decisions about
scrapping a ship early.  

Do I scrap it and replace it (and get some resources back)?  
Do I rebuilt it (which takes it back to new status but costs resources
and
time)?	
Do I repair it (which may take more resources than a rebuild, but less
time)?

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

> -----Original Message-----
> mintroll-ft-list
> Sent: Friday, October 27, 2006 1:25 AM
> Subject: [GZG] Full Thrust Campaign (SimonWhite)
> 
> Brendan typed:
> >> I liked the way fleets were organised to limit force sizes.
> 
> Thanks for the comments, the fatigue rules were a crazy idea 
> I had one day to add something - it probably was a bit on the 
> complicated side.
> The fleet groups was an atificial thing to add some sort of 
> cap/structure to the masses of ships running around.
> 
> Simon

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