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Re: [GZG] "Realistic" Mercenary TO&E

From: "Roger Books" <roger.books@g...>
Date: Wed, 18 Oct 2006 16:44:37 -0400
Subject: Re: [GZG] "Realistic" Mercenary TO&E

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lIn the DMC books
they often field a company on a training mission.  When the
problem occurs that company is often called upon to be the backbone of
the
force they have just trained.

Of course this is always a contract amendment.

Roger

On 10/18/06, John K Lerchey <lerchey@andrew.cmu.edu> wrote:
>
> Yes, but in some settings, you might have a battalion or a division,
but
> only field a company to a contract.  If you're doing work on a world
with
> a small mining colony, and you job is to be a show of force, you might
> only be sending in a company (not that I would take such an
assignment!).
>
> So replacements may be available, but they may not be *readily*
available.
>
> In the Slammers books, they often recruited locally to replace losses.
> Doesn't help in during the contract period, necessarily, but it did
allow
> them to sustain their force long-term.
>
> Just some thoughts.
>
> J
>
> John K. Lerchey
> Assistant Director for Incident Response
> Information Security Office
> Carnegie Mellon University
>
> On Wed, 18 Oct 2006, Michael Brown wrote:
>
> > I think that Company size Merc units are too fragile.  To be
sustainable
> > they need to be at least a Battalion (+), especially for more
mechanized
> > units.  Using a rule of 40% loss makes a unit combat ineffective; a
> company
> > can only have @ 30 casualties or 4 vehicle losses before they are
out of
> the
> > fight.  A Battalion can at least rotate a company in and out of the
> line.
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > Michael Brown
> >
> > mwsaber6@msn.com
> >
> >
> >
> >  _____
> >
> > From: gzg-l-bounces@lists.csua.berkeley.edu
> > [mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of Eli
Arndt
> > Sent: Wednesday, October 18, 2006 12:48 PM
> > To: gzg-l@lists.csua.berkeley.edu
> > Subject: [GZG] "Realistic" Mercenary TO&E
> >
> >
> >
> > Some recent comments made in a reply to the new 15mm Vehicle
> announcement
> > have got me to thinking, "What is a –realistic- way to do sci-fi
> mercs"  The
> > usual tendency seems to be to try to recreate one of the great merc
> units
> > from books and other games – Hammer's Slammers, Wolf's Dragoons,
> etc.	But
> > are these units representative of what we think merc units would be?
 Is
> > there a way to build less amazing, but still effective mercenary
> units?  Is
> > so, what are people's thoughts on them?
> >
> >
> >
> > Some ideas I have had are –
> >
> >
> >
> > 1) An all infantry force with no armor but a good number of
man-portable
> > anti-tank weapons.
> >
> >
> >
> > 2) Conventional mobile infantry force with mid-tech resources.
> >
> >
> >
> > 3) Small, but elite and hi-tech unit of combat walkers.
> >
> >
> >
> > These are just off the top of my head.
> >
> >
> >
> > Thanks,
> >
> >
> >
> > Eli
> >
> >
>
> _______________________________________________
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>
>


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