Re: [GZG] re: New to Rules- Close Combat Question
From: "Roger Books" <roger.books@g...>
Date: Thu, 14 Sep 2006 08:33:35 -0400
Subject: Re: [GZG] re: New to Rules- Close Combat Question
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Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI just helped my GF
design her ESU PA assault squad. Slow Heavy PA
and half the 8 man squad has Flachette Cannons. (Assault Shotguns
with an impact of d10).
Now I'm afraid to face them as she has seen the shock and awe PA
cause in a close assault.
Roger
On 9/13/06, Mark Kinsey <Kinseym@ptd.net> wrote:
>
> Glenn M. Goffin wrote:
> >> Posted by: "hundvighong" hundvighong@yahoo.com hundvighong
> >>
> >
> >
> >> Going to close quarters ought to be something you do only when you
> >> absolutely, positively have to take that ground right away...and
> >> even then, it shouldn't be a sure thing.
> >>
> >
> > Close combat seems to work best you have power armor and they don't,
> > and when you have flamers and shotguns and they don't.
> >
> > --Glenn
> >
> >
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> I'm running a scenario where it's important for the attacker to do
> things quickly. The attacker has PA and the defender does not. Plus
the
> attacker has better quality troops. It's hard to convince the
attacking
> player that closing the distance and getting into close combat is much
> more effective for him than sitting at distance and trying to get hits
> on defenders in hard cover.
>
> -Mark
>
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