Re: Re: [GZG] [FT] Modern Naval?
From: <laserlight@v...>
Date: Wed, 16 Aug 2006 15:57:02 -0500 (CDT)
Subject: Re: Re: [GZG] [FT] Modern Naval?
>For that FT would work well I think. Then again DS would also
> work by modeling ships as multi-segment vehicles...
Use DS (or SG2), say "weapon" hits destroy a turret and "suspension"
hits reduce movement and / or damage steering.
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