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Re: Re: [GZG] [FT] Modern Naval?

From: <laserlight@v...>
Date: Wed, 16 Aug 2006 15:57:02 -0500 (CDT)
Subject: Re: Re: [GZG] [FT] Modern Naval?

>For that FT would work well I think.  Then again DS would also 
> work by modeling ships as multi-segment vehicles...

Use DS (or SG2), say "weapon" hits destroy a turret and "suspension"
hits reduce movement and / or damage steering.

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