Prev: Re: [GZG] DS2 Cheese Next: Re: [GZG] DS2 Cheese

Re: [GZG] DS2 Cheese

From: Oerjan Ariander <oerjan.ariander@t...>
Date: Wed, 16 Aug 2006 18:29:25 +0200
Subject: Re: [GZG] DS2 Cheese

Glenn Wilson wrote:

>Just playing with 'the edges' of DS2 and decided to
>toss out a cheese laden idea for tearing...discussing.
>
>Multiple (beyond 2) weapons per turrets.

Under the DS2 rules-as-written, this isn't a problem. If you want to
fire 
more than one of those weapons in a single DS2 game turn they all need
to 
be of the same type and size and they all have to fire at the same
target. 
The main effect of putting three big guns (eg. HKP/5s or MDC/5s) in a 
single turret is that you increase the odds for drawing a "Systems Down:

Firer" chit and knock *your own* vehicle out...

>Extreme opposite end imagine - if the weapons per
>class rule was dropped with a house rule - 12 Size 1
>HELs (etc) would fit on a class 5 hull!  Buckets of
>dice DS 2 style???

"Death of a thousand cuts" - though again the biggest effect of adding 
extra gun barrels is that you increase the odds of drawing an SD:F chit
and 
knock *your own* vehicle out :-/

FWIW one of the "cheesiest" concepts in DS2 is to use Superior FCS while

ignoring Stealth: Superior FCS is seriously underpriced, while Stealth
is 
just as seriously overpriced... Enhanced FCS is underpriced as well,
though 
not quite as badly as Superior :-/

Regards,

Oerjan
oerjan.ariander@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

Prev: Re: [GZG] DS2 Cheese Next: Re: [GZG] DS2 Cheese