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[GZG] Batrep for 28 July 2006

From: "Tim (Flak Magnet) G." <flakmagnet@f...>
Date: Tue, 1 Aug 2006 13:10:02 -0400
Subject: [GZG] Batrep for 28 July 2006

Since this was our first game in a really long time we kept the fleets
small.

Scenario:  500 point fleets chosen from the fleetbooks.  No custom ships
were 
allowed.  With the agreement of the other players, Jeff used the
playtest 
beta-rule for the UN Ships.

We split up into teams using dice to determine who was on which side. 
Teams 
were Brian (Kra'vak) and Jeff (UN) vs. Patrick (ESU?) and I (NSL).  Then
we 
rolled a scatter die to determine which point around the tables edge
each 
fleet would come on from.  Patrick and I were on the East (short) edge,
Brian 
on the South (long) edge and Jeff was on the West edge.  In the center
of the 
table was a planet about 2" across.  Arrayed around the planet in a ring

about 10-12" across were a bunch of Asteroids (lava-rocks).  Each turn, 
before orders were written the asteroids drifted at random around the
table 
moving 1d6" in a random direction.  The scenario was that two opposed 
alliances (teams) were there to check out the anomolous drifting of the 
asteroids just in case it was some advanced alien (I joked Goa'uld) 
technology based on the planet that was causing it.

I don't remember a play-by-play, but we'd rolled randomly to be moving
between 
1-3 times our slowest ships thrust rating for initial velocity.  Patrick
was 
coming in "hot" and spend much of the game trying to avoid hitting the
rocks 
and jockeying for a shot at them.  They seemed to get in his way
constantly!  

Brian and I faced off first as Jeff was isolated from Patrick and I by
the 
planet and rocks.  His K-guns knocked off some armor and damaged the
hull, 
but since I was playing NSL I could take a lot of punishment per ship
class.	
Brian wound up blasting a Destroyer to dust before he fell.  For my
part, I 
closed on him and the beam batteries raked his ship harshly since the
Kra'vak 
don't use shields.  He used his gravitic drives to move away from me and

tried to put the rocks between he and I as Jeff advanced.  I continued 
sniping at him through gaps in the rocks and just as Jeff brought his UN

Grasers to bear Brian's last ship was destroyed due to fire from my
ships and 
Patrick's.

Jeff's ship (yeah, it had an escort...) blasted my remaining ship to
dust 
before I could put enough hurt on it to make a difference for Patrick.

The end of the game was a duel between Patrick's almost entirely intact
fleet 
and Jeff's slightly damaged ship (which was, admittedly, most of his
fleet).   
Due to very effective maneuvering on Jeff's part, Patrick found himself
out 
of position at least once to return Jeff's withering Graser fire and
Jeff 
eventually found himself the sole, proud owner of an asteroid-chucking
planet 
of doom!

The consensus was that using the pre-designed ships from the Fleet book,

combined with the quirky drifting asteroids really made for a fun game. 
Much 
better than the Paper-Rock-Scissors problems concerning fighters that
our 
prior games had degenerated into.

Pictures Patrick took are here:
http://www.flakmagnet.com/gallery/index.php?spgmGal=FTGame%2029July06

-- 
--
Tim (Flak Magnet) G.
Flak Magnet's Miniatures
www.flakmagnet.com
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