RE: [GZG] Query: Cinematic vs. vector in FT
From: Ken Hall <khall39@y...>
Date: Fri, 21 Jul 2006 12:40:24 -0700 (PDT)
Subject: RE: [GZG] Query: Cinematic vs. vector in FT
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lThat's a good
point. I also picked up the notion somewhere that an odd-numbered thrust
rating was more useful in vector movement, but can't remember where I
got that idea.
Best,
Ken
"McCarthy, Tom (xwave)" <Tom.McCarthy@xwave.com> wrote:
v\:* {behavior:url(#default#VML);} o\:*
{behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);}
.shape {behavior:url(#default#VML);} In our group, one
prefers vector, 3 prefer cinematic, and 3 have no preference.
Something to keep in mind, is that designs which are balanced in
cinematic might not be in vector. ThatÂ’s easily corrected for those
who design their own.