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Re: RE: Limits on armour? and Full Steam

From: "Roger Books" <roger.books@g...>
Date: Thu, 6 Jul 2006 13:22:32 -0400
Subject: Re: RE: Limits on armour? and Full Steam

As FSE I love to encounter Komorov type ships.

Needle Beams?  :)

Roger

On 7/6/06, laserlight@verizon.net <laserlight@verizon.net> wrote:
>
> >From: "McCarthy, Tom (xwave)"
> >Armour can be a very effective way to keep a ship at full strength
for a
> very long time.
>
> Well, that's what it's there for. I don't see a problem with it as
is--but
> then again, most of my designs have a full hull row's worth of armor.
What
> bugs me more is going up against a Komorov or something similar, where
you
> feel there's no point in shooting at it because it'll take five turns
just
> to get to the first threshold, and until then he's utterly safe from
losing
> any systems.
>
>


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