[GZG] Re: Fighter Fixes and Missile Debate
From: DOCAgren@a...
Date: Wed, 28 Jun 2006 20:05:08 EDT
Subject: [GZG] Re: Fighter Fixes and Missile Debate
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lOkay, I will admit
that I've stayed out of this because my group is still
happy with the current fighter & missile rules. But I noticed when
rereading
the Beta test rules.
Evading for Fighters. I think this is something fighter shoud be able
to do
without burning combat endurance, reasoning for my thoughts. Fighter,
can
move up 36 for Normal or 48 for Fast fighters a turn. I would assume
that
these fighter should be able to "Duck and Weave" easy especial when
Fighters
don't build velocities from turn to turn. Now while I have no issis
with a B4
able to hit a fighter at out to 48mu, I do have a problem with that same
B4,
able to hit more then 1 1 mass craft. If U can spread fire over a mass
1 or
mass 1.5 (Large Fighters [non-FB2.5 rules]) then why can't I spread fire
[aka=overkill power] over other targets after the 1st ship is destroyed.
Now I have
no issue with the PDS, killing multi small craft or fighters as that how
they
are designed to work, but Beams should be limited to 1 target ship/small
craft/ or fighters. Also, I would like to see the fighter Morale Rules
included,
and for those whose Fighters are "Computer Drones" [aka not effected by
morale] a simple fix, make them easier to hit by 1. After all these
fighters are
not concerned about their survival.
On the current Salvo Missile debate, I don't look at them as a Guided
Missile, but as a WWII Torpedo where U fire it and hope U get fire
solution correct.
If U want a Guided Missile, use the Heavy Missile.
Well that my $0.02...
DOCAGREN
Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)