Prev: [GZG] [FT] Vector tweaks Next: Re: [GZG] FT as a fighter combat game?

RE: [GZG] [FT] Vector tweaks

From: "McCarthy, Tom \(xwave\)" <Tom.McCarthy@x...>
Date: Fri, 28 Apr 2006 15:45:37 -0400
Subject: RE: [GZG] [FT] Vector tweaks

My immediate preference would be that a thrust 5 engine in cinematic
give 10 points in vector.  So, by any other name, yeah, I'd want the
half-points of thrust.

> -----Original Message-----
> From: gzg-l-bounces+tom.mccarthy=xwave.com@lists.csua.berkeley.edu
> [mailto:gzg-l-bounces+tom.mccarthy=xwave.com@lists.csua.berkeley.edu]
On
> Behalf Of laserlight@verizon.net
> Sent: Friday, April 28, 2006 3:43 PM
> To: gzg-l@lists.csua.berkeley.edu
> Subject: [GZG] [FT] Vector tweaks
> 
> There's been a proposal bruited about to change Vector such that:
> 1 thrust point = 2mu of acceleration
> 1 maenuver point = 60 degrees rotation
> 
> So if we do that, would anyone be interested in half-points of thrust
(ie
> 1 mu acceleration) and maneuver (30 degrees rotation, ie 1 clockface)?
> Would give a little finer grain.
> _______________________________________________
> Gzg-l mailing list
> Gzg-l@lists.csua.berkeley.edu
> http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

Prev: [GZG] [FT] Vector tweaks Next: Re: [GZG] FT as a fighter combat game?