Re: [GZG] FT as a fighter combat game?
From: TooMuchSakeMan <gzg-l@t...>
Date: Wed, 26 Apr 2006 07:43:20 -0700
Subject: Re: [GZG] FT as a fighter combat game?
Where can the wet navy variants be found these days?
I may be blind, but I couldn't find 'em on the unofficial FT page.
At 06:13 AM 4/26/2006, Doug Evans wrote:
>I know I've seen adaptations attempted, or at least discussed, for
>aircraft, in case that's what you're thinking, as opposed to space
>fighters, It don't remember any details. Likewise, dashing this off in
the
>odd second, so can't do a proper Google crawl.
>
>Must say that the folks doing the adapting, like the folks trying wet
>navies, were less than enthusiastic with their results. I think they
were a
>bit hard, mind you.
>
>Is anyone else having trouble deciphering some of the space fighter
icons?
>
>The_Beast
>
>Derek wrote on 04/25/2006 10:15:24 PM:
>
> > Has anyone put any thought or effort into modifying Full
> > Thrust for use as a fighter combat game? It shouldn't be
> > that difficult, using the standard capital ship templates
> > for light, medium, and heavy fighters. Fighters should
> > probably get more thrust, and I would probably consider
> > adding something in to give a benefit for the individual
> > pilot and/or gunner's skill.
> >
> > Am I reinventing the wheel here?
>
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