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Re: Re: Re: Re:[GZG] [FT] Tactical jump

From: <laserlight@v...>
Date: Mon, 10 Apr 2006 07:18:30 -0500 (CDT)
Subject: Re: Re: Re: Re:[GZG] [FT] Tactical jump

>>> If you can only jump once every 6 hours while the FTL recharges 

Recharging for a tacjump wouldn't take six hours.  I'm pretty sure that
my first post said "half a dozen turns" or something to that effect.
Does that make it look better?

>Why does this mechanic need changing? If you make it too easy for a
fleet to jump out you could just end up with fleets sitting back
salvoing MT missiles and then jumping.

So? They can do that anyway.

>> Imagine two opposing paradrops into the same area.
>Deployment would be random and specialised units like carriers and ADFC
units end up out of formation.

Not necessarily random, just dispersed.

>There is a reason that paradroping is not used into a warzone often.
It's high risk and the casualties are often heavy.

Don't carry the paradrop analogy too far.  In this case *both sides* are
dropping in.
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