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Re: [GZG] Re: Mines

From: Nyrath the nearly wise <nyrath@p...>
Date: Tue, 28 Mar 2006 08:59:41 -0500
Subject: Re: [GZG] Re: Mines

Oerjan Ariander wrote:
> John Tailby wrote:
>> One of the worst things about automated weapon systems is they can 
>> persist for years after they were meant to.
> 
> If they're poorly designed (and yes, many older types of land mines
are 
> IMO criminally poorly designed in that respect!). Well-designed 
> automated weapons OTOH are equipped with shut-down timers,
specifically 
> to prevent them from persisting after they're meant to.

	That does raise the possibility of some interesting
	scenarios.  One region of the map could be infested with
	hundred year old  automatic weapons left over from some
	ancient battle.  Such weapons could be unreliable, both
	in activation and in weapons strength.

	So a ship captain
	could play Russian Roulette, moving through the region
	and hoping the weapons either fail to fire upon them
	or fire upon them with weak blasts.  In a battle,
	this could allow them to flank an enemy, or stop
	pursuers from following you.

	But sometimes your luck runs out...
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