RE: [GZG] [FT] PSB
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 16 Mar 2006 15:29:36 +1100
Subject: RE: [GZG] [FT] PSB
Passive sensor ranges and a particularly heavy debris count within the
system (relatively speaking) or lots of pockets of gas/dust etc (can't
remember the MT terrain feature).
If the sensors can't detect the dust/gas in the clutter, then
intrasystem
travel will be slowed (even an SDN with screen-2 can't take that sort of
pounding long-term).
Contact is often in clear pockets of space (where scout ships have
"directed" each force towards the other).
Brendan
'Neath Southern Skies
> -----Original Message-----
> From: On Behalf Of Laserlight
> Sent: Thursday, March 16, 2006 3:17 PM
> To: gzg-l@lists.csua.berkeley.edu
> Subject: [GZG] [FT] PSB
>
> When setting up a FT battle, the two forces usually set up
> within 60-96 mu; they usually don't know what the other side
> has brought until it shows up on the table; and everyone
> usually starts at relatively slow speeds ((less than 20, say,
> and often 6-12mu/turn), and in tight formation if they wish.
>
> Anyone have any suitable PSB to explain this?
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