[GZG] [ECC] Con Report/AARs (long)
From: Noam Izenberg <NOAM.IZENBERG@j...>
Date: Fri, 3 Mar 2006 10:35:27 -0500
Subject: [GZG] [ECC] Con Report/AARs (long)
I had a great time at the con, and want to thank the usual suspects
(Indy, Jerry, Jon) for running it so smoothly, everyone I mooched
minis off of to run my game (too numerous to name), and the GMs of
all the scenarios, and Carl Scheu for being there with emergency game
supplies when needed. Special thanks to Rick Rutherford for running
the painting workshop, which my son Zev really appreciated.
Zev also had a great time, and I appreciate everyone's patience and
tolerance with having a youngster around. He's gotten more self
sufficient and interested in his own stuff over the last year (being
able to read really helps!), but still ran into the occasional
tiredness/boredness/frustratedness roadblocks. He tells me he had a
great time, overall.
Saturday morning, I played in Jon's FT3 playtest game. I had a NAC
force that pretty much flew into the teeth of the opposing FSE/ESU,
experiencing time on target with two SML waves. The good news is that
one wave of 6 SML's zeroed in on one of my CL's and exhausted itself
by destroying each individual molecule of the CL with 450% overkill.
My Battlecruiser fared better - only dying with around 100% overkill.
Concentrated anti-missile fire could never have been enough against
twelve salvoes (and I was just out of range of some allied ships with
ADS systems. I thought the damage profile of the test missile system
was a little high, but I think that was tweakable. I survived with a
CL and a damaged CE, and the FSE/ESU got the upper had on the NAC/NSL
in this game. But it was certainly enjoyable, and the new rules
tested looked overall pretty good. During the morning session Zev,
who had bought himself a box of B5 Minbari ships, went to the
Painting workshop and Rick helped him get started painting his
smaller ships. He was very pleased with the results so far.
Saturday afternoon was Joel Frock's Destroy All Fogres, and Zev and I
each had a Fogre, as did Jon Davis and Stuart Murray. Jon had the
weather-beaten, "experienced" Fogre - Think Roz from Monster's Inc.
and Stewart had Darth Fogre - flat black and Eeeevil. Zev had the
Smiley Fogre, and I had Captain Fogre the psychotic patriot. The
personalities were really just gravy for the rampage as we leveled
the city and each other. Destroying buildings was extremely
satisfying, as were squishing cars, annihilating tanks, and gunning
down troops. I was masterfully conned by Jon into a mistake that cost
my my last secondaries (Stewart hat blown up my Primary rather
earlier). Sadly, Zev ended the game with low score and his Fogre self-
immolated in the wonderful mushroom cloud that Joel had built. This
cloud saw quite a bit of action later in the con, as will be seen
when more photos start appearing. Despite the self destruction, this
was Zev's favorite event at the Con.
Zev and I ordered dinner from the hotel, which turned out to be a big
mistake - the food was woefully late - like an hour - and half of it
wasn't even what we ordered. Nevertheless we survived, and got back
just in time for the Painting contest results. I had entered a tank
group in the SG section and a New Israeli fleet (DN, BDH, BB, BC, CH,
CE) - which *won* the fleet mini competition. !!. I was totally
floored. I was dim enough not to bring my camera this time, but I
believe images of the contest entries are coming soon.
Sat. eve was the game I ran - The Battle of Titan: Human vs. KV late
in the Siege of Sol.. 8 players and over 16,000 CPV of ships -
nothing smaller than a heavy cruiser. I had some terrain in there -
Saturn's rings - but initial player setups pretty much allowed them
to ignore it. We tried out several new/playtest things. We had the UN
with Grasers, the New Israelies with Stealth, and a new initiative
system designed to balance larger and smaller ships, which I think
worked out pretty well. The sceario was designed with the KV having a
firepower advantage, and thus the Humans were really destined to
lose. However, the humans had _smoking_ hot dice in the first real
combat round - turn 4 saw the bulk of both sides *just* inside 18 MU
of each other - critical for both the KV K-Guns and the UN Grasers.
Grant LaDue (I think!) was ESU and scored on the order of 25 points
with around 20 beam dice - twice. Carl Scheu with a flotilla of NSL
BC's also dished out better thatn 1 damage/beam die several times
from his wall. This was utterly necessary for the humans not to be
flayed alive, given the array of K5's and K6's they were facing,
where 1 hit would almost always do at least 10 points of damage.
Time ran out after the humans and KV had passed through one another.
The humans needed to disengage, since the surviving KV, though many
were heavily damaged, were still too much for the humans to come
around and face. The humans fared better than "historically", leaving
the field with more intact ships, and heavily damaging more Kra'Vak
than expected, so they were given a marginal victory. Titan Base
would still fall, and the war would proceed insystem...
Zev and I crashed in our hotel room around midnight. Zev had tried to
rest in one of the side rooms during my game, but the excitement was
just a bit too much. We slept well, though, and Sunday Morning we
teamed up with Laserlight for Full Sail. Thanks to Chris' masterful
navigation, we ended up landing our representative on the island
first (which was the main goal), allowing us to set the terms for
negotiations. Rule #1 - never let the pirates set the terms. One
extra bonus here was that my booty for the game was a GZG Glowworm
mini. Sweeet.
In all, it was a great time! Next year, if I can go at all, it will
be with my other son, Benjamin, who will have much, much less
hesitation firing on his father if we play on opposite sides.
-N
---
"Computers in the future may weigh no more than 1.5 tons."
-- Popular Mechanics, forecasting the relentless march of
science, 1949
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