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[GZG] DSIII

From: "Grant A. Ladue" <ladue@c...>
Date: Thu, 2 Mar 2006 13:29:01 -0500 (EST)
Subject: [GZG] DSIII


  Dave Hornung and I played in John Lerchey's DSIII game on Sunday
morning.  On
the ride back to Buffalo, we had a chance to review and discuss.  A
couple of
thoughts:

	I like the DSIII mechanics and flow in general.  Definitely
gives 
	faster units more of a fast feeling.  Should give recon units a
reason
	to exist.

	I would limit the length of firefights within a turn.  This is 
	primarily an issue of fairness within a game.  It seemed to me
that it
	is very possible to have quite long firefights where few players
are 
	involved and everyone else is sitting on their thumbs.	I would
limit
	these to something like 5 rounds of mutual fire (exact number to
be
	determined).  A firefight that doesn't end within those 5 rounds
would
	be considered "continuing" into the next game turn (ie everyone
in the
	firefight is stuck there).  Anyone coming within sighting range
of an
	enemy unit in a continuing firefight would have to check to keep
from
	being dragged into the firefight.  Any activated unit could join
the
	firefight, but any unit that joins a continuing firefight
doesn't get
	to fire into it until next turn.   
	  I think this would certainly help keep the game flowing,
especially
	in a convention atmosphere.  I think it would also help keep
units from
	moving a long distance in a one sided firefight.

	Using unit quality to determine your base firing dice doesn't
seem
	right to either of us.	Should a green unit with high tech
sighting 
	systems really be much worse than an elite unit with iron
sights?  We 
	felt it would be better to buy a targeting system for the unit
and use
	the quality of the unit to modify it.  Green down 1 dice, Blue
even,
	Orange up 1 dice.

  Just some thoughts.  

  grant
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