[GZG] DSIII
From: "Grant A. Ladue" <ladue@c...>
Date: Thu, 2 Mar 2006 13:29:01 -0500 (EST)
Subject: [GZG] DSIII
Dave Hornung and I played in John Lerchey's DSIII game on Sunday
morning. On
the ride back to Buffalo, we had a chance to review and discuss. A
couple of
thoughts:
I like the DSIII mechanics and flow in general. Definitely
gives
faster units more of a fast feeling. Should give recon units a
reason
to exist.
I would limit the length of firefights within a turn. This is
primarily an issue of fairness within a game. It seemed to me
that it
is very possible to have quite long firefights where few players
are
involved and everyone else is sitting on their thumbs. I would
limit
these to something like 5 rounds of mutual fire (exact number to
be
determined). A firefight that doesn't end within those 5 rounds
would
be considered "continuing" into the next game turn (ie everyone
in the
firefight is stuck there). Anyone coming within sighting range
of an
enemy unit in a continuing firefight would have to check to keep
from
being dragged into the firefight. Any activated unit could join
the
firefight, but any unit that joins a continuing firefight
doesn't get
to fire into it until next turn.
I think this would certainly help keep the game flowing,
especially
in a convention atmosphere. I think it would also help keep
units from
moving a long distance in a one sided firefight.
Using unit quality to determine your base firing dice doesn't
seem
right to either of us. Should a green unit with high tech
sighting
systems really be much worse than an elite unit with iron
sights? We
felt it would be better to buy a targeting system for the unit
and use
the quality of the unit to modify it. Green down 1 dice, Blue
even,
Orange up 1 dice.
Just some thoughts.
grant
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