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RE: [GZG] [SG2] Terrain layout

From: "Michael Brown" <mwsaber6@m...>
Date: Wed, 1 Mar 2006 08:55:07 -0700
Subject: RE: [GZG] [SG2] Terrain layout

I try fro something that creates lanes and compartmentalizes the board. 
A
few buildings or other terrain feature for an objective too.

Not too much cover or people play hide and seek, not too little or
everybody
dies.

Part of the reason I try to have a scenario or two in my pocket. (you
can
always use the terrain from an historical battle, i.e. Gettysburg,
Quatre
Bra, etc.) 

-----Original Message-----
From: gzg-l-bounces+mwsaber6=msn.com@lists.csua.berkeley.edu
[mailto:gzg-l-bounces+mwsaber6=msn.com@lists.csua.berkeley.edu] On
Behalf Of
laserlight
Sent: Wednesday, March 01, 2006 8:42 AM
To: gzg-l@lists.csua.berkeley.edu
Subject: [GZG] [SG2] Terrain layout

When you're setting up a SG game--say a pickup game on a 4x6
table-- what's your rule of thumb for setting up terrain?
How much hard cover, soft cover, and items that block LOS
(hills, woods)?
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