Re: [GZG] Full Sail and Morale
From: "laserlight" <laserlight@q...>
Date: Thu, 19 Jan 2006 12:16:08 -0800
Subject: Re: [GZG] Full Sail and Morale
> The current version splits the clock up into 'zones'
> - in irons, beating, broad reach, and beam reach / running
Sounds reasonable
> Do you keep a separate damage track
> for masts, and so you have TWO sets of damage tracks?
That's the simplest, I think
> do you reflect that fact that some ships were just better
> sailers than others e.g. an American 44 heavy frigate
> should be able to outsail a British 74, all other things
> being equal? etc. etc.
Higher speed, better turning number. Ideally you'd also
want each ship to have her own arrangement of the zones you
mentioned--eg the frigate might be faster but the 74 more
weatherly. That would depend on the wind speed and sea
state, though, so might get just a tad complex. :-\
> For a Frag based sail game, C2 is pretty much irrelevant
> anyway as each person is only fighting their own ship.
Heh. My first order of business in that sort of game is to
make alliances.
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