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RE: [GZG] Ship point values and effectiveness

From: "McCarthy, Tom \(xwave\)" <Tom.McCarthy@x...>
Date: Tue, 17 Jan 2006 10:22:51 -0500
Subject: RE: [GZG] Ship point values and effectiveness

With the rules as written, core systems make it likely that core systems
take a ship out of action before it is destroyed.  Striking the flag
does the same.

We play a lighter version of core systems (as outlined in the CVS
repository) where the 'core' takes a threshold check, not each core
system.  Even so, the game sometimes feels like Red Chicken Rising, the
space combat game whose underlying design philosophy is that all
warships are destroyed by critical hits, none by a steady wearing down
of the hull.

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