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Re: Re: [GZG] John's Shipbuilding

From: John Tailby <john_tailby@x...>
Date: Tue, 17 Jan 2006 13:27:27 +1300
Subject: Re: Re: [GZG] John's Shipbuilding

> You need a LOT of B1s, and I wouldn't want to try it with real human
> beings under my command.  Of course, that's a factor that will always
> be missing from a game--there are strategies that may be effective but
> not cost-effective (in terms of lives), and there is no way to enforce
> that consideration when dealing with notional people.
Most land combat games make morale a factor to prevent / discourage
suicide tactics.

Would introducing a morale system into FT be worthwhile? 

Each ship could get a leadership value just like in Dirt Side and could
take leadership tests at the end of every phase they take hull damage.

This could make ships drop out of the fight as they get damaged. Reading
accounts of Jutland ships seemed to drop out of the LOB when crippled
rather than stay and fight until sunk.

In addition you could have the Admiral on the flagship have a leadership
and the admiral takes leaderhip tests when his ships drop out of the LOB
until the admiral fails the leadership test and fleet departs.

Thus you could get a suitation like at Jutland where the Germans sunk /
damaged more capital ships yet they fled back to their base and left the
British fleet to hold the high seas. Who that makes the winner of the
battle I am not sure?

What this would do to the points value to have a green crew on your SDN
and therefore its more likely to break off against well lead veterans on
the cruisers I don't know.

Could be worth considering.

John

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