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RE: FT Scenarios (was: Re: [GZG] Re: Points systems)

From: "Michael Brown" <mwsaber6@m...>
Date: Wed, 11 Jan 2006 20:50:31 -0700
Subject: RE: FT Scenarios (was: Re: [GZG] Re: Points systems)

I'll post the URL as soon as I get it up somewhere

-----Original Message-----
From: gzg-l-bounces@lists.csua.berkeley.edu
[mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of Ground Zero
Games
Sent: Wednesday, January 11, 2006 6:05 PM
To: gzg-l@lists.csua.berkeley.edu
Subject: RE: FT Scenarios (was: Re: [GZG] Re: Points systems)

>Gee, didn't I put that out there @ 10 (OMIGAWD) years ago?  I still
have
the
>word doc, though the website is long gone.
>
>Mike Brown

Quite likely, Mike, since the Seastrike version was from about 30 
years ago (mid 70s)... the idea has been around a long time.  ;-)

It's always been a favourite of mine, I've just never (yet) got round 
to actually using it in a published product!

If you've still got the file, care to repost it?

Jon (GZG)

>
>-----Original Message-----
>From: gzg-l-bounces+mwsaber6=msn.com@lists.csua.berkeley.edu
>[mailto:gzg-l-bounces+mwsaber6=msn.com@lists.csua.berkeley.edu] On
Behalf
Of
>Ground Zero Games
>Sent: Wednesday, January 11, 2006 5:19 PM
>To: gzg-l@lists.csua.berkeley.edu
>Subject: FT Scenarios (was: Re: [GZG] Re: Points systems)
>
>Just chipping in on the whole scenario/victory conditions issue, I
>have always felt that one of the best systems (and a possible one to
>use "officially" for Ft in the future) is the randomly-drawn scenario
>card set-up, used to such good effect way back in "Seastrike" and
>much copied since (notably in Brilliant Lances etc): each player
>draws a card giving them a mission objective, a force level budget,
>victory conditions and any special conditions attached.  The player
>does not know what card his opponent has drawn.
>
>To use this sort of idea for FT, we could require each player to
>bring along X CPV of ships of his choice; the force level given by
>the objective card then specifies how much (as a %) of this force he
>can actually put on the table for the game - so 50% means not more
>than 50% of the total fleet CPV, IN FULL SHIPS of course (so if he's
>put 60% of his points into one uber-dreadnought, he's stuffed - it's
>been recalled by Fleet Command, and he can only field the remaining
>40% of smaller stuff!).
>We might have cards ranging from "Major fleet attack - destroy or
>drive off 50% of enemy ships, forces available 100%", right down to
>"you have minimal forces available for a limited strike, objective is
>to destroy or cripple any ONE enemy ship of MASS 50 or greater (or
>his largest ship if all below 50 mass), forces available 20%", plus a
>lot of others in between.....
>Then, if you want to introduce odd variables like the "Crown Prince
>is a junior officer on a CL, if you lose the ship he is on you lose
>the battle", as a supplementary condition on a scenario card, then
>that's fine - but you'll also have a main objective to fulfil, and
>your opponent will have his own objective - if, in trying to complete
>his own mission, he happens to destroy that CL, that's the way it
>goes. Of course, if you keep that one CL hanging back out of harm's
>way, the opponent may well get suspicious and send a fast squadron
>round your flank to pick it off.....  ;-)
>
>Jon (GZG)
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