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Re: [GZG] Victory Point Systems - A Summary of the proposal

From: Samuel Penn <sam@g...>
Date: Wed, 11 Jan 2006 18:08:05 +0000
Subject: Re: [GZG] Victory Point Systems - A Summary of the proposal

On Wednesday 11 January 2006 17:41, B Lin wrote:
> VP values may be hidden or open based on player preference.  
> Additional VP may be assigned for specific scenario goals. 

Shouldn't it be possible to determine how the enemy has deployed
their VP? Two options would be by pre-battle intelligence (spending 
points?) or by using sensors to scan the ships.

-- 
Be seeing you,			       http://www.glendale.org.uk
Sam.			    
	      IM: samuel.penn@jabber.org or samuel.penn@gmail.com

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