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Re: [GZG] [FT] Plotless Full Thrust game

From: Doug Evans <devans@n...>
Date: Sun, 8 Jan 2006 15:39:13 -0600
Subject: Re: [GZG] [FT] Plotless Full Thrust game

***
Assuming you have one experienced/adult player against a youngster or
newbie, make the experienced player plot movement as normal for
his/her ships, then allow the young player to move his/her ships
(without plotting, but still adhering to the normal movement rules
and restrictions). Finally the experienced player moves in accordance
with the plotted orders. The end result of this is essentially the
same as if both sides plotted and then moved as normal, thus
preserving the feel of the game.
***

I've used this method in the past, and, in general, even fairly young
ADD
folk pick up the plotting pretty darn fast.

As I've always considered SM's and Fighters 'advanced' rules, they
aren't a
problem.

Actually, they are more ADD about my sloth at plotting than at doing the
deed themselves. ;->=

I do recognize that the first posted question concerned pitting newbies
against each other, but, as I say, one game demo'd as above is usually
sufficient.
The_Beast

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