RE: [GZG] [OFFICIAL] Question to you all.....
From: "David Rodemaker" <dar@h...>
Date: Wed, 4 Jan 2006 10:32:52 -0600
Subject: RE: [GZG] [OFFICIAL] Question to you all.....
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Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI prefer the
FleetBook vector system to cinematic for the most part (for
humans and aliens), and like Indy, have no trouble with the
Rotate-Move-Rotate. I like the feel of the turn sequence and movement
(though I agree that the move/fire dichotomy is annoying at times -
anybody
thought of doing something like isolating all fighter and missile
action,
plus PDS fire I suppose, prior to ship movement and fire?*). The biggest
thing that I've noticed with other players new to the game is that
breaking
them of the mindset that "all space games must act like SFB or BF:G (or
modern day naval/air engagements)" - once they get that out of their
head
then they seem to do fine.
* Proposed Revised Sequence:
1- Write Orders
2- Roll Initiative
3- Move Fighters
4- Launch Missiles
5- Allocate Fighter and Missile Attacks
6- Point Defense Fire
7- Missile and Fighter Attacks
8- Move Ships
9- Ships Fire
10- Turn Ends
While dramatic, the idea just occurred me as I was pondering Impulse
Charts
v. the FT that I like.
I have never tried the EFSB version.
David