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RE: [GZG] FTL Jump in Tunnyverse

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 23 Dec 2005 08:22:35 +1100
Subject: RE: [GZG] FTL Jump in Tunnyverse

It will depend on what sort of campaign you're trying to run.

The rules from the "La'Fayette Incident" is a good rule of thumb if all
you
want to do is fight.

Within a system, FTL jumps would be measured in light minutes at most
(more
likely light seconds due to the gravity well).	Once you get out of the
systems gravity, jumps range from 6-10 light years, the longest official
jump was just over 13 light years from memory (and the ship disappeared
after trying it again the next time).

Brendan
'Neath Southern Skies  

-----Original Message-----
From: gzg-l-bounces@lists.csua.berkeley.edu
[mailto:gzg-l-bounces@lists.csua.berkeley.edu]On Behalf Of
DOCAgren@aol.com
Sent: Friday, December 23, 2005 3:44 AM
To: gzg-l@lists.csua.berkeley.edu
Subject: [GZG] FTL Jump in Tunnyverse

A question has come up as my group as we start for our 1st "campaign".

That is was it ever defined how far a ship can jump in 1 jump?	Also
after a
jump, how long does it take recharge FTL?

Have a Good One,
DOC Agren
     (Lurker on the Digest)

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