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Re: Re: [GZG] A planetary assault as a wargames campaign

From: John Tailby <john_tailby@x...>
Date: Mon, 28 Nov 2005 11:10:01 +1300
Subject: Re: Re: [GZG] A planetary assault as a wargames campaign


> 
> From: Samuel Penn <sam@glendale.org.uk>
> Date: 2005/11/28 Mon AM 12:10:39 GMT+13:00
> To: gzg-l@lists.csua.berkeley.edu
> Subject: Re: [GZG] A planetary assault as a wargames campaign
> 
> On Sunday 27 November 2005 08:32, john tailby wrote:
> > grave effect vehicles might be the order of the day. 
>   ^^^^^
> 
> > What strategies are available to the defender other than insurgency
> > warfare?
> 
> With that sort of technology, throwing hordes of zombies at the
> attackers might work...

Spelling misakes aside, and you could take grave to mean very serious
(so no smiley face icons on the tanks please)
in a GZG type universe with that sort of technology level how would
planetary defence actions get resolved?

If starships have full antigrav what stops them floating along at low
altitude like the aliens in Independence Day or the Sky Furnaces in Red
Star roasting the ground beneath them?

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