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Re: [GZG] Threshold checks - how I do them

From: Ground Zero Games <jon@g...>
Date: Mon, 31 Oct 2005 14:53:29 +0000
Subject: Re: [GZG] Threshold checks - how I do them

>On Mon, Oct 31, 2005 at 02:35:11PM +0000, Ground Zero Games wrote:
>
>>Actually, from memory (as I don't have a copy handy) I think this is
>>something like the way Starmada handles it?
>
>Starmada distributes the individual systems on the ship onto a d6-based
>damage chart; mostly this is hull, engines and weapons, but special
>equipment is also listed. So a roll of 1 might mean "take one engine
hit
>and one hit to the first weapon battery". If you run out of things to
>affect, affect what's still available; if that box on the chart is
>completely destroyed, take a hull hit instead.

 From memory, most Starmada ships have far fewer hull boxes than their 
FT class equivalents, and most weapons inflict single-box hits 
only... yes?

Jon (GZG)

>
>R
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