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RE: [GZG] [FT] Threshold check cards.

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 31 Oct 2005 10:26:03 +1100
Subject: RE: [GZG] [FT] Threshold check cards.

Not quite.  What I meant was that each system lost is related to a
*specific* system.  
The method is to use the SSD display on the damage card (with the new
systems lost crossed through) so players cross off the correct system
(simply compare and damage those systems that correspond).  On the
and third cards, this could result in losing no additional systems as
were lost on the previous card.
If need be, they can simply clip the damage card over the ship sheet
if the damage cards are see-through so they stack on top of each other).

'Neath Southern Skies

> -----Original Message-----
> From: Laserlight
> Sent: Monday, October 31, 2005 10:14 AM
> To:
> Subject: Re: [GZG] [FT] Threshold check cards.
> My suggestion was actually to generate a set of threshold cards *for a
> specific ship*.  So if you had a Kra'Vak Ko'San carrier on the table,
> you'd have three threshold cards generated for a Ko'San's systems.
> If you do that, though, you have to figure out what to do about
> repaired systems.  If you take Brendan's suggestion of calculating
> thresholds for all systems on a ship, then you'd lose more systems
> than you normally would.

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