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Re: [GZG] Some easy Dirtside questions

From: Ryan Gill <rmgill@m...>
Date: Mon, 24 Oct 2005 12:19:30 -0400
Subject: Re: [GZG] Some easy Dirtside questions

At 5:10 PM +0100 10/24/05, Samuel Penn wrote:
>Having played Dirtside for the first time for real, we managed to
>finish the game still a bit confused over a couple of the rules.
>
>Damage effects: What happens to a vehicle which is damaged twice?
>Is it destroyed, or do subsequent damage results have no effect?

I've always assumed it was a null value.

>Mobility hits: Can these be repaired in the same way as a systems
>failure?

Yep. Helps to have an ARV nearby to increase the speed of the recovery.

>Vehicle repair: Does an attempt to repair a systems failure count
>as an action, or do you get a 'free' roll at the start of each
>activation (i.e., can you fire in the same turn that your systems
>were fixed)?

Nope, it's that element's combat action. The other three elements (or
what ever you have in a troop/platoon) in that platoon can do other
things. Each gets 1 combat action, fire, call artillery, etc.

>Close assault: Can a vehicle initiate a close assault in an urban
>area? If so, do they have to make reaction tests like infantry does?

I believe that vehicles make a reaction test as well. I seem to recall a
different entry for them on the reaction test chart.

>The rules about close assault always seem to specify vehicles
>supporting infantry, rather than vehicles by themselves, though it
>also doesn't say that they can't.

Vehicles can be close assaulted as well.

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