Prev: Re: [GZG] laser classes Next: Re: [GZG] laser classes

Re: [GZG] laser classes

From: Doug Evans <devans@n...>
Date: Mon, 24 Oct 2005 09:57:52 -0500
Subject: Re: [GZG] laser classes

Oh, James, JUST to show you I wasn't ONLY wandering off topic, I have to
agree that your's is a very extreme example. However, it's true there's
pretty wide variety of outcomes based on strings of re-rolls.

I am curious: are you restricting a single re-roll per class level of
weapon per turn? That is a bit fiddly. 'My class two had box cars, so I
have to remember that if either of the re-rolls are sixes, no further

'Ok, but I only had two sixes on my class three, so if one or both are
sixes, I can only get one more re-roll.'

On the other, other hand, re-rolls exist as a form of catastrophic
beyone the threshold checks, and are quite comfortable to me.


Gzg-l mailing list

Prev: Re: [GZG] laser classes Next: Re: [GZG] laser classes