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Re: [GZG] Fighter basing ideas

From: Doug Evans <devans@n...>
Date: Tue, 11 Oct 2005 13:25:12 -0500
Subject: Re: [GZG] Fighter basing ideas

> I like them as an alternative to the "dice bases" (by
> using a pointer,
> spinner or adhesive "dot") while allowing 2 or 3 figures
> to be based.

First thing that came to my mind was a thin chip on top, with a cutout
'window'. Same thing as a life counter for CCG's.

> My original idea was to do the "Axis & Allies" method; one
> fighter stand on
> top of color-coded denominational chips to show the strength of a
> group.  (This works better with the "Battleshift" set of
> rules which I am
> also looking at)

Battleshift?

Anyway, a friend's game shop has been unloading these large dice with
hearts or trees for pips. The pips have a certain ship's silhouette
quality. I may have a go using the dice as squadrons by themselves, IF I
can get the local lip-service fans playing again.

The_Beast

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