Re: [FT] Intact/Destroyed vs All Damaged [GZG] Beta Playtest Rules
From: Claus Paludan <cpaludan@t...>
Date: Thu, 22 Sep 2005 20:00:56 +0200
Subject: Re: [FT] Intact/Destroyed vs All Damaged [GZG] Beta Playtest Rules
Doug Evans wrote:
>
> On the other other hand, damaged ships might not have the stamina or
> structural integrity to continue on to whatever mission is needed.
Intact
> ships might be better suited for a high-grav mission approach or be
able to
> transit a nebula on the way to the FTL envelope.
>
> A few intact ships might be more valuable than a larger number of
damaged a
> long way from home. Simple pts obviously don't give a full explanation
of
> what's important. Other other other hand, trying to quantify that for
> beta-testing is mind-numbing a prospect.
>
Lol - you are quite right - depending on the actually game either side
could be better off or in fact "equal". It could depend on the players
game style as well :)
Oh well - didn't matter that much (still doesn't).
--
With kind regards
Claus Paludan
W-site : http://www.krigsspil.dk - Danish Miniature Wargaming Society
MSN : claus_paludan [at] hotmail.com
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