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Re: [GZG] Combat Walker Mercenary Unit (long and in the right format)

From: "Laserlight" <laserlight@q...>
Date: Mon, 5 Sep 2005 12:16:55 -0400
Subject: Re: [GZG] Combat Walker Mercenary Unit (long and in the right format)

>Combat Walker Mercenary Unit

For a mercenary unit, you may want more of a mix of equipment types, to
show 
that the unit has scrounged, scavenged, recovered vehicles from the 
battlefield, etc.

> Standard Company
> Company HQ Platoon
> HQ Squad (4 Type 3 Oni Combat Walkers)
> 2iC Squad (4 Type 3 Oni Combat Walkers)
> Security Squad (4 Type 3 Oni Combat Walkers)

That's rather heavy for a company HQ.  I'd have expected one squad --
maybe 
CO, XO, a specialist or two, and a few grunts to keep unfriendly
strangers 
fom bothering the Old Man.

> The Command HQ Platoon usually remains in reserve during any
battlefield
> operation as does the Assault Platoon.

I assume that means "during defensive operations" -- in an attack, I'd
think 
you'd want the assault units up front.

> Because the Grendel Assault Walkers are costly, most Company
Commanders 
> are very
> conservative and do not freely deploy them unless absolutely
necessary.

"They're so expensive we can't risk losing them -- and that means we
can't 
use them. So our return on investment is...er...let's not think about
that." 
Sounds weird, but I know navies have tended to take that attitude
towards 
their capital ships. 

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