RE: move and fire problem
From: "R. Bryett" <rbryett@m...>
Date: Mon, 11 Jul 2005 11:10:28 +1000
Subject: RE: move and fire problem
>> 2. Move the faster ship 1mu, move the slower (1*RMF)mu.
>
>Problem is this doesn't represent simultaneous movement which
>would have to be done by % of total move to be done rather than
>mu (otherwise get mismatch between relative locations given
>relative speeds etc).
Probably right, but I wasn't seriously proposing the mechanism. I was
just
trying to illustrate one of the reasons (cumbersome play) I thought the
"shoot on the fly" proposal was a Bad Idea (TM).
Best regards, Robert Bryett.
mailto:rbryett@mail.com