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Re: move and fire problem

From: "Adrian" <al.ll@t...>
Date: Sun, 10 Jul 2005 18:41:17 +0100
Subject: Re: move and fire problem

I'm suggesting bending the existing rules (one ship at a time from 
alternating sides) not breaking them (hands up who wants to play SFB for

five year olds).   ;-)

I must admit to a degree of bias since this "rule bending" allows the
high 
speed torpedo passes I favour.

----- Original Message ----- 
From: "John Atkinson" <johnmatkinson@gmail.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Sunday, July 10, 2005 6:25 PM
Subject: Re: move and fire problem

> On 7/10/05, Adrian <al.ll@tiscali.co.uk> wrote:
>
>> to fire you fire then continue moving".   If your movement puts your
full
>> salvo of torpedos on target at range band 1 at some in the move then
you 
>> get
>> an easy shot.  The only rule addition as I can see it is if you say 
>> "FIRE"
>> you have to fire, you can't say "sorry, can I change my mind". 
>> Throughout
>> this the enemy gets as much chance to do something as they do in the 
>> normal
>> game - that is NOTHING.
>
> Why not?  Can't he interrupt his movement to fire?  And then we have
> the spectacle of grown men shouting "But I said I wanted to fire
> first!!"
>
> John
> -- 
> "Thousands of Sarmatians, Thousands of Franks, we've slain them again
> and again.  We're looking for thousands of Persians."
> --Vita Aureliani
>
>
>
> -- 
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