Re: move and fire problem
From: "Adrian" <al.ll@t...>
Date: Sun, 10 Jul 2005 18:41:17 +0100
Subject: Re: move and fire problem
I'm suggesting bending the existing rules (one ship at a time from
alternating sides) not breaking them (hands up who wants to play SFB for
five year olds). ;-)
I must admit to a degree of bias since this "rule bending" allows the
high
speed torpedo passes I favour.
----- Original Message -----
From: "John Atkinson" <johnmatkinson@gmail.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Sunday, July 10, 2005 6:25 PM
Subject: Re: move and fire problem
> On 7/10/05, Adrian <al.ll@tiscali.co.uk> wrote:
>
>> to fire you fire then continue moving". If your movement puts your
full
>> salvo of torpedos on target at range band 1 at some in the move then
you
>> get
>> an easy shot. The only rule addition as I can see it is if you say
>> "FIRE"
>> you have to fire, you can't say "sorry, can I change my mind".
>> Throughout
>> this the enemy gets as much chance to do something as they do in the
>> normal
>> game - that is NOTHING.
>
> Why not? Can't he interrupt his movement to fire? And then we have
> the spectacle of grown men shouting "But I said I wanted to fire
> first!!"
>
> John
> --
> "Thousands of Sarmatians, Thousands of Franks, we've slain them again
> and again. We're looking for thousands of Persians."
> --Vita Aureliani
>
>
>
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