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Re: Fire Control lock-on (was: Re: [FT] squadron suggestions)

From: Jon Davis <davisje@n...>
Date: Mon, 27 Jun 2005 22:05:46 -0400
Subject: Re: Fire Control lock-on (was: Re: [FT] squadron suggestions)

VinsFullThrust@aol.com wrote:

> In a message dated 6/27/2005 4:43:32 PM Eastern Daylight Time, 
> roger.books@gmail.com writes:
>
>     So how do you deal with SMLs and fighters?  If SMLs go first ships
>     will always
>     dodge.  If they go last the will always hit.
>
>     Roger Books
>
>     On 6/27/05, *John Leary* <john_t_leary@yahoo.com
>     <mailto:john_t_leary@yahoo.com>> wrote:
>
>	       I use a thrust based movement, lowest to
>	  highest, that eliminates written movement orders.
>	  This simple function speeds up the game dramatically.
>
>  
> I dont know about you all, but playing the Java and have SMs and 
> fighters striking in the same turn as the ships firing their main guns

> kinda takes away from the strategy of FT.. This give the ships a 
> chance to fire and destroy one of your ships without risking 
> anything... Whereas in table games, a ship could be destroyed by 
> missiles before it has a chance to fire. is there any remedies to this

> problem?

FTJava handles the salvo missile and beam mechanics properly, in
turn order sequence, as per the Fleet Book 1 and 2 rules.

A ship destroyed by salvo missiles will not have a chance to fire
its direct fire weapons.

Jon

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