Re: Fire Control lock-on (was: Re: [FT] squadron suggestions)
From: "Patrick Connaughton" <ptconn@e...>
Date: Mon, 27 Jun 2005 16:49:41 -0500
Subject: Re: Fire Control lock-on (was: Re: [FT] squadron suggestions)
Beef up point defense and anti-fighter activity to compensate.
----- Original Message -----
From: VinsFullThrust@aol.com
To: gzg-l@csua.berkeley.edu
Sent: Monday, June 27, 2005 4:24 PM
Subject: Re: Fire Control lock-on (was: Re: [FT] squadron suggestions)
In a message dated 6/27/2005 4:43:32 PM Eastern Daylight Time,
roger.books@gmail.com writes:
So how do you deal with SMLs and fighters? If SMLs go first ships
will always
dodge. If they go last the will always hit.
Roger Books
On 6/27/05, John Leary <john_t_leary@yahoo.com> wrote:
I use a thrust based movement, lowest to
highest, that eliminates written movement orders.
This simple function speeds up the game dramatically.
I dont know about you all, but playing the Java and have SMs and
fighters striking in the same turn as the ships firing their main guns
kinda takes away from the strategy of FT.. This give the ships a chance
to fire and destroy one of your ships without risking anything...
Whereas in table games, a ship could be destroyed by missiles before it
has a chance to fire. is there any remedies to this problem?