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RE: [FT] squadron suggestions

From: Ian Downing <iandowning112@y...>
Date: Mon, 20 Jun 2005 22:37:22 +0100 (BST)
Subject: RE: [FT] squadron suggestions


Surely it depends on your background and whether large ships are
plentiful? 



If the introduction to Full Thrust (2nd Ed) is to be believed then a
colony system garrison consists of a CE, a DD a couple of Corvettes and
a Lancer, while an invasion fleet is 2 Capital units, 7 other warships
plus transports. Thus smaller units may make up the bulk of naval
forces, with the "Grand Fleet" kept to secure the home system(s). Other
backgrounds or interpretations will provide a different mix of forces,
as may the difference between pick-up games and campaigns. 



Whether you can find a combat role for a particular class however is up
to your inventiveness (eg banzai jammers).



Regards
Ian

"laserlight@quixnet.net" <laserlight@quixnet.net> wrote:
Doug said:
>Also, do people use ships smaller than frigates? Except for some
'giant-stomping-fleas' set ups, I've never had a use for 'em, and tend
not
to have FF's.

Aside from "a flock of strike boats against an enemy capital", I usually
try to have a fairly limited range of classes in the battle -- BBs and
CH,
for instance, or CH and CL.

If there's a non-combat use for frigates--recovering fighter pilots, for
instance, or scounts--then you might have a reason to add them to your
force.

<SNIP>

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